NIGHT-RUNNERS™ PROLOGUE
Rank #157 on PlayPulse
Rank #157 on PlayPulse
DESCEND INTO THE UNDERWORLD OF JAPANESE STREET RACING Set in an unknown time between 1990-2009, you will navigate through the corrupt and shady power struggles of local street racing crews, all competing for control of their regions and to top the crew rankings. Extremely detailed customization, including Exterior, Interior, Wheels, Engine, and Handling. . Dynamic character dialogue; other racers will comment on your car, your recent races, new local records and your progression. . Full Photomode with VHS, old camera effects and motion blur. . Freely walk around your garage and the car meet (Parking Area) between races. . Adjustable screenshake and camera FOV. . Procedural game event scripting, high replay value. . Inspired by the real life Japanese used car auctions, you will purchase your first vehicle by visiting the used car auctions and leaving with any decrepit car you can afford. Walk around your safehouse and view all your hard-earned cars; change their oil, repair their engines and view their stats. Good maintenance will help your engine last longer after a long night of abuse and overheating. Take parts off your cars, place them into storage and sell them for some extra
I recommend the experience of the demo. But I don't recommend supporting the dev on patreon or kickstarter at this point. The Dev has gone totally radio silent on Steam. Over the last 2 years, they posted a single YouTube video of the most recent Alpha a month ago (40 seconds long), and posted paywalled dev updates on kickstarter AND Patreon. The kickstarter front page hasn't even been updated. Stating that the game's first official public release was for a year ago at the time of writing For generating over $100,000 USD from just their kickstarter and having more than 6k Patreon supporters, this tells me that the Dev has either: A) Vastly underestimated what would need to be done to create their game and is needing a significant amount more time than they realized. OR B) Realized that their 2 year old demo has netted them more than six figures, and their backers and supporters can be easily quelled with lip service and incredibly small 'private beta updates'. To the Dev, if you happen to read this. It's hard to want to support you when you haven't provided a single free PLAYABLE update in the last 2 years. A few seconds of wanting to explore more about your game only lead to me concluding that there isn't enough non-paywalled information to believe you're even working on the game. Paying money to just 'verify' that your updates are legitimate doesn't incite confidence in your project.
I SEE YOU STANDING THERE TONIGHT WITH AN OPEN HEART, TELL ME IF YOU FEEL ALIVE I SEE YOUR NAME UP IN THE SKY COULD YOU HOLD ME TIGHT, WITH THE TEARS UP IN MY EYES
If you guys drop some sort of "DLC" for $15-$20 so we can help fund you get you some help if you need it, im sure MANY will be down to contribute. The free prologue is incredible as it is. Let us help.
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