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6About Void Bastards
Wishlist our new game!. . About the Game. Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage.. Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the
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Player reviews
This is a very charming, stylish, and well polished game
This is a very charming, stylish, and well polished game. I really dig the concept and the aesthetic. But, the core gameplay just doesn't quite have enough going on to keep it from becoming overly repetitive. The stealth and shooting starts to feel very same-y pretty quickly and the levels don't have enough variety for exploration to be satisfying. It's fun to hang out in for a few hours but I couldn't recommend it as a significant purchase.
- Graphics2.5
- Gameplay2.5
- Story3.0
- Value3.0
Void Bastards is simple fun, but to be honest it's a little overpriced as-is
Void Bastards is simple fun, but to be honest it's a little overpriced as-is. I enjoyed the gameplay, the aesthetics, and the strategy of navigating the nebula and figuring out which ships are worth salvaging and which ones aren't. The way the procedural elements change it up is a nice touch, and even when the RNG gives you a ship that kills you in the first or second room, you're back up and running fast enough it doesn't feel like much of a loss (most of the time). But it's real thin for $30. There really isn't any plot to speak of, just excuses to go deeper into the nebula to find more salvage to bring back to your ship to fix the next macguffin, and eventually you do get free. I mean, I guess the target audience would be the folks who love roguelikes and want to mix that peanut butter up with some FPS chocolate, so some people might consider it worth $30 to just endlessly run through the procedurally-generated ships with challenges on to up the difficulty or make things more interesting. But I'm personally not as much of a fan of 'now do this same thing again, but harder this time for its own sake' mechanics. I got it on sale at half-off, and while I did have a good time with it I'm glad I didn't pay full price.
- Graphics4.5
- Gameplay4.5
- Story4.0
- Value3.5
There's something to like here, at first
There's something to like here, at first. The idea is solid, go from ship to ship, scavenging for supplies, and encountering weird and unknown hazards and enemies. Sadly, the weird and unknown became all too familiar way too quickly. If you go in expecting a roguelike which offers a new experience with each death, you'll be sorely disappointed. The ships are all small collections of samey looking corridors and square rooms. Weapons and resources carry over between death, so you'll be fighting the same enemies with the same tools each time. That being said, If you're just interested in the grind, if might not bother you as much as it did me. The game's fine, it's just spread way too thin for my taste.
- Graphics3.0
- Gameplay3.0
- Story3.5
- Value3.0
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