Ostriv
Rank #1871 on PlayPulse
Rank #1871 on PlayPulse
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player's creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore. This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates
Picked this up on a whim and ended up playing it every evening for two weeks. Ostriv wears its Sim, Strategy influences on its sleeve, and it mostly works. The pitch — Ostriv is a city-building game that puts you in a role of a governor of an 18th — is delivered without too much filler. Short sessions work fine here; I rarely lost progress to a bad checkpoint. There is more content here than the price suggests. Worth it, especially on sale.
Picked this up on a whim and ended up playing it every evening for two weeks. The Sim, Strategy mix is what kept me playing; Ostriv knows what it wants to be. On paper it is Ostriv is a city-building game that puts you in a role of a governor of an 18th, and for once the game mostly lives up to that. It never wastes your time with filler encounters. It runs well on a mid-range rig, though the later areas get busy. I will be back for another run.
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