Intravenous
Rank #1094 on PlayPulse
Rank #1094 on PlayPulse
ADD INTRAVENOUS 2 TO WISHLIST!. . About the Game. A LOVE LETTER TO EARLY SPLINTER CELL GAMES. You just entered the warehouse through the vent shaft as you hear voices from outside. They know you’re here. Someone must have tipped them off. You continue to stay in the shadows. You shoot out lights, flip off circuit breakers and lockpick doors. You are a silent assassin. You distract the guards by throwing bottles or imitating their wives voices. One by one you pick their lights out. Fuck. You’ve been compromised. You shoot out the next door lock and go in guns-blazing. In an adrenaline filled shootout you eliminate your target and barely manage to escape. Well done! Enter the world of Intravenous as Steve Robbins - a man set out for revenge after losing his brother to low-life junkies. Delve deep into the criminal world under the guise of darkness or go armed to the teeth, guns-blazing, and padded with armor. Old-school stealth. Your visibility depends on how well-lit the environment is, and every step you take makes noise. . Teeth-grinding action. Fun stealth gameplay does not exclude fun gunplay. Intravenous is meticulously designed to offer stealth for those looking for it, as
I'm having a hard time giving this a thumbs up, primarily because I think I expected more. It is sort of minimal in what it does, but this minimalism is polished to the top. The stealth mechanics are really one of the best of its kind. It reminds me quite a bit on Splinter Cell, but I feel interactions are kind of bogged down to the minimum. Yes, you can flip of lights or use one of your gadgets to mess with electric devices - but that's about it. Game really boils down just to deciding your movement speed depending on the surface, the path you take to avoid light - and then killing or knocking down enemies one by one. Factor into this variable accuracy and the fact that you can't see further than one screen length - you can very easily end up in situations where whole level gets alarmed because of a fired gunshot. Its pretty realistic, but I didn't find it very fun, but tedious. The lack of interactivity is effectively pushing you down a linear, "best" path, and I don't like that much. However - it definitely doesn't deserve a thumbs down, its a very solid 7/10, just not my cup of tea.
I thought this game was a blend for Hotline Miami and Splinter Cell, but it's its own beast. Once you take the time to understand all the mechanics the dev crafted into it, you will realize it's really well done and far from trivial.
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