Drug Dealer Simulator 2
Rank #2813 on PlayPulse
Rank #2813 on PlayPulse
DDS UNIVERSE. Click "Check out the entire DDS Series collection on Steam" under the screenshots gallery on this page. About the Game. Criminals aren't born – they are made.. . Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you! . . You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either.... . . Experience the open world of Isla Sombra and simulate your drug-dealing adventure! Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers.. Explore a world 6 times bigger than in DDS1. . Visit towns and villages that brim with life. . EXPERIENCE TROPICAL WEATHER . . . . . . . Buy all the best furniture and equipment – decorate and customize your hideouts and stockpile your labs! Your gang also needs good time and resource management so invite your friends into a 3-person co-op mode to share the workload in your business
Lmao investigating a lone indie dev for making a superior game is laughable. Like, instead of trying to actually improve your game, your first reaction was to bust out the lawyers. Pathetic. Absolutely embarrassing. You saw someone doing your job better than you ever could SOLO, with NO BUDGET, NO MARKETING TEAM, NO SAFETY NET and your fragile little ego just couldn’t take it. So you whipped out the lawyers like they're a damn trap card, thinking you could activate them in response to getting absolutely obliterated by someone who actually gives a ♥♥♥♥ about making good games. Thinking that’ll erase the fact that ONE PERSON cooked your whole million-dollar studio with a passion project You’re not defending your IP, you're defending your insecurity. You’re not protecting your brand, you're shielding your mediocrity from public exposure, and you're failing at even that. Imagine getting your ass handed to you by one person with passion and vision, and thinking the right move is to cry to your legal team instead. That’s not business. That’s cowardice in a suit. EDIT (4/7/25) in response to the publishers forum post:
I really wanted to like Drug Dealer Simulator 2. After the first game, I had high hopes—more depth, co-op mode, maybe some innovation in the gameplay. Instead, we got a clunky, buggy mess that feels more like an early prototype than a polished release. But what's worse? The devs seem more interested in accusing Schedule I of copying them than actually fixing their own game. Let’s break this down: UI? Newsflash—everyone’s using basic inventory grids and crafting trees. That’s not innovation, that’s standard UI design. Mechanics? What exactly are you claiming as yours? Making drugs? Selling drugs? Managing operations? Those mechanics existed in Tycoon games, Breaking Bad, and crime sims long before your franchise. Plot? The whole "start small and build a drug empire" trope isn’t exactly original. You didn’t invent it. Hell, half the drug movies and shows from the past 20 years have used that arc. Now you're allegedly trying to throw legal shade at Schedule I—a game made by one guy that, frankly, plays better, looks better, and respects players' time more than this buggy sequel ever did. Maybe instead of pointing fingers, focus on polishing your game, fixing the janky controls, improving performance, and delivering something actually new. Because right now, Drug Dealer Simulator 2 feels less like a sequel, and more like a case study in how not to evolve a franchise—and trying to take down competition just makes it look like you're scared of being outdone. And guess what? You already were. Rating: 3/10
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