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6About Cold Waters
After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters? Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins. You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. Major Features: - Real-time naval combat - Over 40 classes of ships and submarines all meticulously researched - Dynamic Campaign where your performance matters - Realistic sonar model - Authentic Soviet combat tactics
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Player reviews
Cold Waters is an excellent submarine simulation including the hunting submarines of the modern era
Cold Waters is an excellent submarine simulation including the hunting submarines of the modern era. The campaigns have different levels of difficulty and also different scenarios. The submarine simulation is challenging and requires a high level of concentration. The game can be difficult at first, but after a while you get a good overview of the units. Between the dynamic campaign missions, short illustrations and newspaper articles are shown, which gives a good immersion of the scenario progression. Overall a clear recommendation.
- Graphics4.0
- Gameplay4.0
- Story3.5
- Value4.0
Purchased this game originally as I played Atlantic Fleet and thought it would be similar
Purchased this game originally as I played Atlantic Fleet and thought it would be similar. How wrong could I be, but in a good way. On the surface seems like a 'plug-n-play' arcade sim, but very quickly you realise it develops into a rather in depth tactical simulator. The game play and actually how to play is not that easy to work out, but fortunately there is a very active community on youtube and twitch that provides endless tutorials. In particular Jive Turkey is an ex-submariner and his tutorial videos and live streams are both informative and extremely entertaining. Also The Mighty Jingles provides fun insights and between them I believe they have increased the player base massively. I strongly recommend this game as long as you have a bit of patience and like to get involved with the community aswell. There are plenty of mods for the game that it seems the developer looks at and actively takes on board the best ones as part of the game update. Good job all round.
- Graphics4.0
- Gameplay4.5
- Story3.5
- Value4.5
After playing Cold Waters for only 8 hours, I thought I'd offer a few quick comments
After playing Cold Waters for only 8 hours, I thought I'd offer a few quick comments. The graphics are awesome. The game works beautifully. That being said, I have to shake my head at a few things. First, I was in the Navy during the 80's. I know about Sonar & Oceanographic conditions. Unless you're very close, a submarine is almost impossible to detect by a surface ship (passively OR actively) if it's under a strong or moderate layer. Not in this game though. Even in the 80's the Los Angeles Class Attack Subs were quiet as tombs. If they didn't want you to know they were there, you didn't know. Also, while I've always had respect for my Soviet "Adversaries," I can assure you that they were never as good in real life as they are in this game. Even at the easy level, the Soviets are routinely kicking my butt. And there seems to be no logical reason why I've been detected. It feels like the game just decides to attack you whenever it feels like it. I like simulation games but I like realism, too. And a lot about the game just "feels" unrealistic. Not sure if I'd recommend, but here's some advice. Get good at evading torpedos. You'll need to be. And don't forget, Evade in three dimensions. Turn and change depth at the same time. Torpedos have a wide left/right field of view, but it's much narrower up and down. Good luck.
- Graphics3.5
- Gameplay4.0
- Story4.5
- Value4.0
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