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Ultimate General: Civil War

Game-Labs

PCMac $29.99 2017-07-14
3.5/ 5

2 player ratings

Rank #2412 on PlayPulse

Screenshots

6

About Ultimate General: Civil War

Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865. MAIN FEATURES Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately. The game includes the following battles in the campaign: Battle of Aquia Creek . Battle of Philippi . 1st Battle of Bull Run . Battle of Shiloh . Battle of Gaines' Mill . Battle of Malvern Hill . 2nd Battle of Bull Run . Battle of Antietam . Battle of Fredericksburg . Battle of Stones River . Battle of Chancellorsville . Battle of Gettysburg . Battle of Chickamauga . Battle of Cold Harbor . Battle of Richmond . Battle of Washington . + 48 smaller scale battles. . Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better

Genres
StrategySim
Followers
0

Player reviews

CopperFalcon77 4.5/5

It's a fun game, the main thing that bothers me about the campaign is how determined everything is

It's a fun game, the main thing that bothers me about the campaign is how determined everything is. For example, I've beaten the Confederacy all around Virginia since Bull Run, with only a draw and no losses. I crushed them so badly that I destroyed half their army multiple times, I broke their line and wrecked them at Fredericksburg, and that was after doing the same at Antietam and Second Bull Run. Between losses and prisoners they had half their army gone and I got their supplies But now instead of chasing them down south to Richmond I'm having to fight a just as strong Army of Northern Virginia at Chancellorsville. Like I didn't just crush them at Fredericksburg, very near Richmond. I won at Chancellorsville, they didn't get my flank or surprise me like happened historically, but now the Confederacy is still invading Pennsylvania with a bigger army. It just doesn't make sense for campaign progression, it's more like a tour of battles with some leveling up and customization mechanics. An old game from like 1997 I played took this stuff into account and you could take Richmond or even Washington if you won certain battles, and there were alternate scenarios for battles too. And this was an old hex game. The leveling up and customization is cool, you can build divisions as you wish for certain purposes. I invested pretty quick in a high quality cavalry division.

  • Graphics4.0
  • Gameplay4.5
  • Story4.5
  • Value4.5
CopperMage_arc 2.5/5

I've been playing this game off-and-on since its release and generally I enjoy it!

I've been playing this game off-and-on since its release and generally I enjoy it! I think this an all-around great RTS. However, I have a bit of a concern about some of the historical battles. They seem to be FAR too scripted based on historical events, leaving little room for real player strategy. For example, in the Stones River battle, as the Union, I managed to to the CSA left flank and ball up his army against the river by the end of the second scenario of the battle (which extends to first scenario). However, by the third scenario, the game basically tossed away all my gains, balled my army up on the road, and left me with CSA troops on three sides (presumably per the history of the battle). It basically made all my efforts futile. In a second, more recent example, during the Chancellorsville scenario, I managed to secure both the Plank Road objectives with the Union Army on the second scenario (the Stonewall Jackson flank attack scenario). But, like Stones River, by the third scenario my army was balled into a haphazard perimeter around that farmhouse per history and all my gains were lost. What made it particularly worse was that after I won the third scenario, I had to RETAKE all that ground I had already earned. What's the point of fighting these battles if the player is simply locked into script that decides the outcome regardless of how well I do? It's very frustrating. . . .

  • Graphics2.5
  • Gameplay2.0
  • Story2.5
  • Value2.5
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