The Council
Rank #2271 on PlayPulse
Rank #2271 on PlayPulse
The Complete Season of The Council grants you access to all 5 episodes. The Council is an episodic game like no other. Delivering a fresh new take on the Narrative Adventure, your choices and character growth truly matter. Make hard-hitting decisions, but also develop an array of skills to directly impact how the story unfolds. With permanent, long-lasting consequences, there is no going back. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, living with a cast of alluring characters each hiding their own dark secrets. Trust no one while uncovering dire truths – no matter the cost to mind and body. The Council begins in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems
Quick-fire review: Is it jancky? Yes Are there clipping and texture issues? Yes Do you feel like you are moving through mollasses? Yes However, also bear in mind Is there a compelling story? Yes Are there different play styles? Yes Do your decisions make a difference? Yes Personally, I have found that the flaws are on the whole minor, and the core of the game is solid and engaging, and I have no hesistation in recommending it to anyone.
A very enjoyable game up until the final chapter where the story went absolutely bonkers and sometimes made absolutely no sense. Plot points that were not revealed due to an alternative path being taken earlier were referred to. It would be one thing if this was obviously intended to happen and make you want to go back to complete the alternative path, but the context in which it occurs makes it obvious this was a mistake. I would have absolutely recommended this game all through chapters 1-4, but the final chapter being so sloppy and poorly written to the point that it seems like it was rushed at the last second means I can't say I would buy it again if I could go back in time. I'm honestly very disappointed. I had so much love for this game and it's almost sad to see it end in a way that makes it seem like the devs had no plan for the resolution whatsoever. Very bewildering.
I was expecting something akin to the Telltale Games style of adventure game, I wasn't expecting skill points, an inventory, conversation battles, and unlockable traits. Investigating characters to learn their immunities and vulnerabilities, expending effort points on skill checks to try and convince, or intimidate them. There’s a distinct pen and paper RPG feel to everything that adds an engaging layer of depth to dialogue choices. It can be a little unpolished in places, and it's hard to know how well things will play out over the five episodes, but so far this is something really interesting. Addendum after Episode 5: Unfortunately the plot doesn't really hold up, and things get overly complicated and a little absurd by the end. Still worth playing but temper your expecations.
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