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6About Tales of Maj'Eyal
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers. With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century. Focus on randomly generated tactical battles . Rich set of very unique classes . Unlocks & achievements progression . Rich world with its own history which slowly reveal during the game . No consumables, no grinding . Turn based: think before you act! . Simple, easy to use interface . Easy modding support with Workshop integration. . Buyers will get all the extra features that normal donators get. You can test for free on
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Player reviews
Well...how to start
Well...how to start. First, now that I have a few games under my belt and have a least started some of the overall learning curve (there is a lot of information to digest in this game), I would like to say BRAVO to the developer. This game is for any old school RPG'er that misses great mechanics and gameplay. I cannot stress enough how engaging this game is. Anyway, I will list some of the goods and bads of the game. The Good
- Graphics4.5
- Gameplay4.0
- Story4.0
- Value4.0
I've never written a steam review before but TOME is so good that I have to chime in with my 2c
I've never written a steam review before but TOME is so good that I have to chime in with my 2c. This is the first rogue-like game that I've ever played and I was extremely skeptical of the genre before giving TOME a try but I can honestly say that TOME is the best game that I've played in a very, very long time, and as a D&D nerd who grew up in the 80's, this game hits so many of the right notes from an RPG perspective that I have simply not been able to put it down since the summer sale and I've only played 2 out of the like 30 classes. The replay value is through the roof and the challenge is out of this world difficult, but like Dark Souls, it mostly feels very fair and does become more manageable as you get better at the game. I can't believe I only paid something like 2$ for this game as it is worth the price of a full AAA title easily. In fact, if I was a developer who had slaved away on a mediocre AAA title this game would make me seriously re-evaluate my life choices. As far as I can tell, this game was developed by one dude, and stands head and shoulders above so many titles that took 100+ people to create that it should serve as an inspiration to hobby game developers everywhere. I can't believe how good this game is, you have to buy it.
- Graphics4.0
- Gameplay4.0
- Story3.5
- Value4.0
A traditional roguelike for the modern age
A traditional roguelike for the modern age. Amazing design, great class customization, extensive opportunities for theory-craft, huge replayability. I've been transfixed by this game for a long, long time. I can't recommend it enough!
- Graphics4.0
- Gameplay4.0
- Story4.5
- Value3.5
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