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6About Tails of Iron
Bright Fir Forest - Free Expansion. Tails of Iron now includes ‘Bright Fir Forest’, a second free expansion that continues Redgi’s regal journey. Featuring 13 new quests (four story quests and nine side quests) this end-game expansion takes the young Rat King to the Squirrels’ renowned Festival of Leaf Fall, adds three new challengers in the Mole Arena, further broadens character customisation with new weapons and armour, includes eight cosmetic upgrades for the Crimson Keep, and more. King of Frogkind, the maniacal Greenwart has been vanquished, but despite the joyous celebrations in the forest, a new amphibious menace may be about to bubble through the pond scum… can Redgi overcome the emerging threat and be back in time to enjoy an acorn cup of Bright Sap under the luscious green canopies of Bright Fir? Your tail continues…. Bloody Whiskers - Free Expansion. Tails of Iron now includes ‘Bloody Whiskers’: a free expansion which introduces a new post-game questline, two additional difficulty modes, five new bosses, a selection of special armours and weapons, and a secret that was perhaps better left forgotten… With the tyrannical Greenwart now defeated, King Redgi’s vast lands
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Player reviews
I'm a bit mixed on this one
I'm a bit mixed on this one. On one hand, I love the artstyle, the story, the naration. It's just very.. redwall. I don't mind the repeating quests and the backtracking. The main problem here is the combat system. I've played a lot of souls games. When you get killed, it's usually "fair". Here that's not quite the case: * The knockback attacks can be very ♥♥♥♥♥♥♥♥. No windup, they knock you back, and then hit you multiple times when you're down. You need to know when a boss can do knockback, and avoid those situations entirely. The final bosses second phase is especially ♥♥♥♥♥♥♥♥ in phase 2. * The hitboxes can be quite inconsistent * Some attacks are just very hard/impossible to block if you're badly positioned * The lack of i-framing does hurt here To beat some bosses, you have to "play" their AI. Invite certain attacks, position yourself so other attack types are rarer. This is just.. tedious. This might be coloured by me playing on the highest difficulty. Everything is beatable, sometimes it just takes a long time. I suspect higher difficulty levels just magnify the issues the combat system has. The game is fun. The expansion bosses feel fairer. I hope they fix the issues in part 2.
- Graphics4.5
- Gameplay4.0
- Story3.5
- Value4.0
What a conundrum
What a conundrum. It's very pretty, there's a lot of attention to detail, combat feels good, and the story is simple but engaging. And yet the latter half is a horrible drag and the difficulty and combat design cause frustration rather than fun. I did beat it in the end, and I'm happy I did; the game really makes you care about little Redgi and his rat people. And now I'm fully equipped to help you figure out if this is something you'd like to play. The Good
- Graphics4.5
- Gameplay4.5
- Story4.0
- Value4.5
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