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SUNLESS SEA

Failbetter Games

PCMacLinux $18.99 2015-02-06
4.3/ 5

3 player ratings

Rank #313 on PlayPulse

Screenshots

6

About SUNLESS SEA

Sunless Skies is out now. The sequel to Sunless Sea, featuring hundreds more stories and improved gameplay!. About the Game. LOSE YOUR MIND. EAT YOUR CREW. DIE.. Sunless Sea is a Gothic Horror RPG with a focus on exploration, exquisite storytelling and frequent death. Captain a Victorian steamship on a vast underground sea. If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her. Seek out intriguing individuals for your crew. Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them. Stray from the gas-lamps of civilisation. Light and dark, terror and madness: spend too long on the wide, dark sea and your crew will grow fearful and eventually lose their sanity. Carve a life for your captain in a cruel and unique world. A deep, compelling world packed with 350,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea. Your captain will die.. Pass on resources from one generation to the next. Acquire a

Genres
RPGAdventure
Followers
0

Player reviews

AshenMoth_tv 4.0/5

Exactly what I hoped for

I enjoyed this game but I want to stress just how much this game tries to focus the game around ambience and writing instead of gameplay. Gameplay-wise, the Sunless Sea is terrible. The game highly devolves into chance, tedious sailing and the occasional monster or boat fight. So, why did I like the game? Because Sunless Sea excels at taking me out of my comfort zone. Just when I thought I had found a way to make consistent echo to start preparing for large voyages, a port would suddenly change, forcing me to change my trade/exploration route. I soon realized I had to take risks to make sailing profitable...and those risks were not a simple coin flip. The risks were sailing into unexplored territories, crossing my fingers for a new port to get additional echos and fuel from, and running into a monster with 4 to 5 times my health. The whole experience is exactly how I feel an HP Lovecraft type game should make you feel. I stopped playing the game as soon as "mastered" the game. I finally found a way to make a ton of echoes and kill every beast that came my way without having any worry. The ending of this game is simply mastering the sea and retiring from that accomplishment. Give it a try if you don't mind failing.

  • Graphics3.5
  • Gameplay4.5
  • Story4.0
  • Value4.5
PaperByte66 4.0/5

This game is beautiful, but you do not play it for its beauty

This game is beautiful, but you do not play it for its beauty. This game is hard, but you do not play it for its difficulty. This game is sonorous, but you do not play it for its melody. You play this game because its world has its tentacles in you, not just literally, but figuratively. Because you've seen some things that can't be unseen and even if the character that actually saw them is five generations distant, having fallen afoul of some mass of flesh, you can't sleep until those mysteries are resolved. Because you think this time, this time will be the time you do it right and you find out what it all means. And you don't. And you die. Or worse. But you saw some new things and you lost in a new way and those scrabbling bits of beautiful, crisp prose, evocative yet still economical, the work of someone who has been honing their hand at writing faux-Victorian video game text for the better part of a decade, those bits of prose unfold yet more of this wondrous world and feed your addiction and before you know it you've selected a legacy and rolled another character and oh, hell, here we go again. Yes, Admiral, I'd like another mission. Buy this game. It'll make you eat your mind. It's very persuasive like that. And you'll have such a great time doing it.

  • Graphics3.5
  • Gameplay4.0
  • Story4.0
  • Value3.5
OnyxRanger21 4.5/5

I have made a Deviless cry

I have made a Deviless cry. I have fled from, fought, and died to a Mountain of Black Glass. I have sold souls, the honey of dreams, and forbidden books. I have explored the Dead Letter Office and will/am/have visited the Dream Serpent in the Pillars. I have sank pirates, betrayed anarchists, and been humiliated by a child. I have broken mirrors, freed tigers, and opened a gate to the stars. I have acquired strange hungers, seen too much of the dawn, and bargained with the King of the Drowned. I have fought rats with machine guns, feed pirates to colours, and traded coffins for the future. I have died bravely, died fleeing for my life, died of hunger, and found boredom in safety. I will sail the Sunless Sea. I have sailed the Sunless Sea. I will always sail the Sunless Sea... (Sunless Sea is an evocative, atmospheric, story-driven game. If you go in expecting to "win" you'll be sorely disappointed. If you dive in, start making bad decisions, dying, and trying over again, there's so much to this game and so many ways that it can proceed, at a pace you set, that it will keep you busy for weeks.)

  • Graphics4.5
  • Gameplay4.5
  • Story4.5
  • Value4.0
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