Monster Train
Rank #534 on PlayPulse
Rank #534 on PlayPulse
Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend. Visit powerful locations. To take back hell, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck. Strategize to fit your playstyle. With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favourite card at special map nodes before facing off against the final boss.No playthrough is ever the same. You’ll never play the same deck twice! Over 220 cards, build up your deck from 10 different starterdecks . 5 monster clans with each very different gameplay . Each clan has 10 levels to unlock, bringing new cards to your deck . Upgrade your clan specific
Got this game because of Northernlion, Loved watching it, and loving playing it. Can't wait to see everything it has to offer, and then see what else comes after.
From a pure gameplay design perspective, I think Monster Train is weaker than Slay the Spire. It's loud and flashy, but the game is mostly won at the strategy layer, where it's a game of matching units and spells to the upgrades they need to be effective. Individual battles generally don't involve a lot of skill. The switch from drawing being abundant and energy being very rare to drawing being very rare and energy being abundant means it's common for the player to dump their entire hand every turn. But despite both being deckbuilders with clear, focused, well-communicated design, Monster Train is aiming for a different experience. Slay the Spire is about assembling a toolbox, where you will never be more than a few suboptimal choices away from defeat. That's incredible game design, but it can also be stressful. Monster Train is a game about figuring out how to make yourself invincible using the components the game has given you. I've put 200 hours into both games and while I give the edge to StS, I enjoyed every minute of Monster Train and I can see how someone else might prefer it.
Most of the top reviews already cover what makes this game great, but I wanted to make sure potential buyers knew that they have options to turn off the moving backgrounds and camera shake.
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