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5About Little Inferno
*** OVER 1 MILLION COPIES SOLD! *** Congratulations on your new Little Inferno Entertainment Fireplace! Throw your toys into your fire, and play with them as they burn. Stay warm in there. It's getting cold outside! Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall.Key Features:. From the creators of World of Goo and Henry Hatsworth in the Puzzling Adventure . 100% indie - made by 3 guys, no office, no publishers, no funding . IAP Free - no spam, upselling, ads, of any sort. Just the game. . Zero Waste - short, polished, perfeccct as possible. .
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Player reviews
Little Inferno is one strange beast of a game
Little Inferno is one strange beast of a game. Upon startup, the game immediately presents nothing but a fireplace, and tasks players with simply burning the few letters they have with them. Immediately afterward, a catalog is sent, and the rest of the game is spent purchasing items and setting them aflame, watching the strange animations each item has. My first reaction, upon realizing what the game had in store for me, was "They made a whole game out of this?" The humorous thing about this game, though, is that it WANTS you to feel that way. In fact, it encourages it by making you wait long, painful periods of time - upwards of a couple minutes - for your new kindling to arrive. And yet, for whatever reason, I found myself enjoying the experience. It was strangely appealing, setting things ablaze, and I wanted to see what would come of my neighbor, who continuously sent me letters. So I kept playing for 3 hours straight. In the end, the game throws a massive twist on you. I don't want to spoil too much, but let's just say that I was completely thrown for a loop and felt like quite a fool for having spent such a long time playing the game. This isn't a criticism to Little Inferno; rather, this is the highest praise the game could achieve, because it is exactly what the developers sought to accomplish. A couple of days after playing Little Inferno, I can't help but reflect on it fondly and reminisce. A remarkable work of satire, I truly believe this game will be remembered for all time as one of the most humorously self-aware experiences this medium has ever created. Well done, Tomorrow Corp.
- Graphics3.5
- Gameplay4.0
- Story4.5
- Value4.0
I first played Little Inferno when I was eighteen and felt like I had my whole life ahead of me
I first played Little Inferno when I was eighteen and felt like I had my whole life ahead of me. I purchased it in the May 2013 Humble Bundle. I thought it was kind of dumb, hahaha. I didn't get it, and deleted it from my Steam library. Now I turn 25 in two weeks. In the past seven years, I've wasted thousands of hours on books that contained false information, relationships that meant nothing, and video games. I've learned so much, but it's been a very wasteful process, and I feel I accomplished three years of growth in seven years of effort. Today, after reading a glowing review by game critic Tevis Thompson, I restored Little Inferno to my Steam library and played through it again. I'm actually on the verge of tears. I get it now. All those toys, all that time, right up the chimney. I can go as far as I like, but I can never go back. If only I had known!
- Graphics4.0
- Gameplay5.0
- Story4.0
- Value4.5
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