Kingdom Come: Deliverance
Rank #129 on PlayPulse
Rank #129 on PlayPulse
Game: . You're Henry, the son of a blacksmith. Thrust into a raging civil war, you watch helplessly as invaders storm your village and slaughter your friends and family. Narrowly escaping the brutal attack, you grab your sword to fight back. Avenge the death of your parents and help repel the invading forces!Story:. Bohemia – located in the heart of Europe, the region is rich in culture, silver, and sprawling castles. The death of its beloved ruler, Emperor Charles IV, has plunged the kingdom into dark times: war, corruption, and discord are tearing this jewel of the Holy Roman Empire apart. One of Charles' sons, Wenceslas, has inherited the crown. Unlike his father, Wenceslas is a naive, self-indulgent, unambitious monarch. His half-brother and King of Hungary, Sigismund the Red Fox, senses weakness in Wenceslas. Feigning good will, Sigismund travels to Bohemia and kidnaps his half-brother. With no king on the throne, Sigismund is now free to plunder Bohemia and seize its riches. In the midst of this chaos, you're Henry, the son of a blacksmith. Your peaceful life is shattered when a mercenary raid, ordered by King Sigismund himself, burns your village to the ground. By
Remember Oblivion? Not the gameplay, not the plot, but the feeling you had when you first got out of the sewer. This is the first real rpg in a long time who reminds me of this.
My mom said I can’t fight random people with a sword in real life. So I started doing it in Kingdom Come: Deliverance. Now I know how it feels to get lost in a forest, starve to death, and fail every lockpick in existence. Immersion: 100%.
You won't find another game like this. +Haggling system +Great HUD and UI +Reputation system +Enjoyable main story +Many unique characters +Graphics are generally great +Good performance that scales well +Appearance system: enemies react when you are dirty, bloody, etc. +One of the most unique games I've played. Medieval setting with no fantasy aspects +You begin as a peasant in every aspect: you must learn how to read, hold a sword, etc. +Very 'alive' world: NPCs sleep and work, bandits lay ambushes, you can be challenged to duels, etc. +Aspects of realism that add to the game: sleep mechanics, overeating, injured body parts, food decay, etc. +Slow, careful combat. You will get destroyed in the beginning of the game even in 1v1, and multiple enemies can easily overpower you even in late game -DLC is generally pretty bad -Facial animations are ok at best -Voice acting ranges from great to awful -Somewhat buggy, but nothing game-breaking -Picking herbs triggers an unnecessary animation -The ending is dragged out too long with DLC installed -In-game money eventually becomes too easy to acquire -Dialogue choices are sometimes too 'summarized' when choosing one -Switching between targets during combat is inconsistent and frustrating -Too many bushes have collision, which sometimes makes traveling needlessly difficult -Save system that leans into the game's more hardcore aspects, but often proves frustrating -There was virtually no incentive to switch between sword/axe/mace rather than sticking to one
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