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6About HUMANKIND™
HUMANKIND™ is a historical strategy game, where you’ll be re-writing the entire narrative of human history and combining cultures to create a civilization that’s as unique as you are. CREATE YOUR CIVILIZATION Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. From humble origins as a Neolithic tribe, transition to the Ancient Era as the Babylonians, become the Classical era Mayans, the Medieval Umayyads, the Early Modern era British, and so on. Each culture will add its own special gameplay layer, leading to near-endless outcomes. MORE THAN HISTORY, IT’S YOUR STORY Face historical events, take impactful moral decisions, and make scientific breakthroughs. Discover the natural wonders of the world or build the most remarkable creations of humankind. Each game element is historically authentic. Combine them to build your own vision of the world. LEAVE YOUR MARK ON THE WORLD The journey matters more than destination. Fame is a new and unifying victory condition. Every great deed you accomplish, every moral choice you make, every battle won will build your fame and leave a lasting impact on the world. The player with the most fame will win
- Genres
- StrategyMultiplayer
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Player reviews
I rear-ended a mammoth, and the game let me
I rear-ended a mammoth, and the game let me. I was a Civ player. No, a Civ fanatic. Through all its weird AI decisions, broken mechanics, and constant DLC ransom notes, I stuck by it. Because it was Civ. Then I played Humankind, and suddenly, everything made sense. Claiming territory is logical. No more border gore where some rogue settler wedges a city between your well-planned empire like a bad Tetris move. You claim land, expand naturally, and your cities grow as part of the territory, not as weird, isolated dots on the map. The whole process—from hunting and foraging in the early game to skirmishing over land without diving into full-scale war—feels organic. You experience the evolution of your people, rather than just clicking “next turn” until someone nukes Gandhi. And let’s talk about the personality. This game knows it’s a game. It doesn’t take itself too seriously—until it does. You’re having a great time, expanding, feeling clever… and then suddenly, your ambitious little border clash turns into an existential crisis. It has humor, but it also punishes hubris. Think you’ve got it all figured out? Congratulations, your neighbor just turned into an unstoppable war machine because you underestimated them. And the combat? Rear-ending a mammoth isn’t just an option—it’s a tactic. Flanking, blocking escape routes, ambushing—it all matters. No more mindless unit stacking. Battles are mini-strategic puzzles that feel earned. I started playing Humankind out of spite for Civ VII. I haven’t stopped playing since. It’s the first 4X in years that made me want to start over again and again—not to “optimize” a build, but because it’s just fun. Civ and I had a good run. But, hey… it’s time we saw other people.
- Graphics4.5
- Gameplay4.0
- Story3.5
- Value4.0
Frustrating more than fun
This game has a great potential, but it lacks bugfixes for bugs reported years ago, balance, the pace of the game. The AI is AU - Artificial Unintelligence. The addon with embassies and world congress is plain terrible, on my next games I will completely disable it. In general I would recommend it if the issues mentioned above were fixed, but unfortunately - on the current state of the game - I do not.
- Graphics2.5
- Gameplay2.5
- Story2.5
- Value2.0
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