Astrea: Six-Sided Oracles
Rank #1612 on PlayPulse
Rank #1612 on PlayPulse
. Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System. . . . • Unique dual “damage” system: Purification vs Corruption - In Astrea there is a new type of “damage” system. Purification can be used to damage enemies or heal yourself. On the other hand, corruption can be used to damage yourself or heal the enemies. Pacify enemies through Purification, or Corrupt yourself to unleash abilities that help tip the scales. . . • Dynamic Health Bar system - With skills attached to your health bar, you can take Corruption to enable these skills and unleash powerful abilities. But be careful, if you take too much Corruption you will be consumed by it. . . . • Not cards, but dice! - Build a dice pool that fits your playstyle. Choose from over 350 dice and three dice types; reliably safe, perfectly balanced, or powerfully risky. A dice type system designed with high-risk, high-reward in its core.. . • Customize your dice - Forge your fate by editing die faces with new
S-Tier roguelite that arguably rivals Slay the Spire and Monster Train. Loads of content and a very diverse range of playstyles across the characters. Very highly recommended
all i wanted was a cute deckbuilder and all i got was sparkly galaxy cocaine that turned me into a high risk high reward dice gambling gremlin 11/10, would become corrupted again
In the current glut of roguelite deckbuilders, Astrea is the first title since Monster Train to capture the magic of Slay the Spire while bringing something new to the table. The well-designed systems promote creative strategizing that feels satisfying. Despite feelings the term "dice-building" may evoke, the game is not an RNG-fest and never feels unfair. The systems in place empower the player's decision-making. Every loss I've had has felt like it was a result from my own decisions. The game has meta-progression, but it doesn't exist to pad out the playtime. It's mostly horizontal progression akin to Slay the Spire where you unlock new ways to interact with the game, keeping things fresh and interesting, but absolutely not required to win a run. It's unfortunate that the publisher seems to have put little effort into marketing this game, because I would like to see more games from these developers, designers, and artists.
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