Against the Storm
Rank #1988 on PlayPulse
Rank #1988 on PlayPulse
You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and discover lost riches for the Smoldering City, civilization's last bastion against the Blightstorm that destroyed the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs. . . The wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild. . . . . . Foxes, beavers, and lizards stand alongside humans and harpies in the struggle to survive. Utilize each group's strengths as you balance their varying needs, from housing and culinary preferences to taste in luxuries and recreation. Will you manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive
Do you wish Blizzard RTSes were less focused on combat and more focused on base-building and resource management? Do you wish city builders were only the exciting first phase of plonking down structures and not the dull mid- and late-game phases of perpetually revising the stuff you were already satisfied with as you run out of space? Do you find the way all the disparate, finely-tuned systems interlock in Darkest Dungeon compelling, but wish you could find it in something a bit less tonally bleak? Do you love fiddly worker-placement tabletop games but wish initial setup wasn't an ordeal in itself? Do you want to know what a city-building boss fight looks like? Heck, do you just really like checking off a to-do list? I could go on and on like this. No game is the perfect game for everyone. But Against the Storm is the perfect game for me, satisfying a craving for a very particular experience I didn't even realize I wanted until I was putting hundreds of hours into it. It is unquestionably one of the most interesting genre fusions to come out in years, and if any of the things I just said piqued your interest, you owe it to yourself to give this game a chance.
Frostpunk. Anno. Ixion. Factorio... sort of. Did you like those games? Against the Storm is not like those games. Against the Storm is what you get if you took the central premise of those games -- build fragile logistics chains while coping with ever-increasing external and internal pressures -- and squished it down into a 2-hour loop that demands not planning, not save-scumming, and not perfection, but improvisation. Rapid improvisation. And then, when you limp across the finish line (or collapse before you make it), it throws all your work away -- victories and failures both -- and asks you to try again. Anno and Factorio's predictable chain of increasingly-complex logistics chains? GONE. Now you have a Lego box of random buildings, and SOME of them will do KIND of what you want! Pick one of three! There are still logistics chains, but now you only get half of them at once! What about the rest? MAKE DO. Frostpunk and Ixion's love of punishing you for mistakes you made six hours ago? GONE. SORT OF. Now, thanks to the weather system, most of your mistakes arrive with LIGHTNING SPEED. But you can fix the problems just as fast, no perfection necessary! If you make a mess, who cares? Soon enough you'll be getting a new town anyway! Against the Storm is a city builder without equal. Not hyperbole: as of this review, I know of no game like it. So, if you like city builders -- or if you don't -- then you owe it to yourself to give Against the Storm a try. Bring an umbrella.
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